#pragma once
#include <glm/glm.hpp>
#include "Shader.h"

class BoundingBox {
public:
    BoundingBox(const glm::vec3& minBounds, const glm::vec3& maxBounds);
    void Draw(Shader& shader, const glm::mat4& modelMatrix) const;

private:
    unsigned int VAO, VBO,EBO;
};